For this project, we worked with students from Alfred University to create activities for a museum event at the Rochester Museum and Science Center. We were split into groups and given an insect to focus on. My group (including myself, Erik Wenzel, and Amanda McMahon) were given Caterpillars as a topic.
We decided that the most quintessential aspect of caterpillars was the fact that they eat tremendous amounts, up to 27,000 times their body weight, in preperation for making their cocoon and turning into a butterfly or moth. We then decided to make a game where you do just that; eat and eat and eat, with the player winning when they eat enough to make a cocoon.
Erik focused on making paper-cut assets and constructing the game in unity, Amanda focused on animations and also worked on the game, and I focused on making the arcade cabinet.
The cabinet itself was designed to be useable for the target audience, Brownie Girl Scouts, so I made it to be four feet tall max. It was made of one-inch thick particle board, and had a hole cut in the front for the screen, where I placed a sheet of acrylic to prevent users from messing with the monitor. We ordered a joystick that could be connected to a board that was USB compatible. I mounted this approximately 2.5 feet up so it would be comfortable to use for kids. The monitor, computer, and various wires were all located in the top of the cabinet. A lid was constructed to keep prying hands out. The front fascia was decorated with sheets of felt.
The kiosk was largely popular and effective, with many kids playing and re-playing the game. I think this was due to the simple and easy to understand presentation.